ALGS Playoffs - Year 4, Split 2

Scores

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Team
Score
Kills
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Team
Score
Kills
This ranking does not have any tie-break logic for draws. It has not been pulled from Battlefy.

Score matrix

#TeamTotal
Score

Games Replays

Individual Legends data

Legend Pick rate % Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% FWR% Total occurrences

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).
Legend Pick rate% Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% FWR% Total occurrences

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).

Teams Statistics

Team Games Best P. Kills Knocks Times knocked Dmg dealt Dmg taken Dmg diff Ring dmg Rez. Rspn. K/D KA/D Surv. time

Players Statistics

Player Games Kills Assists Knocks Times knocked Dmg dealt Dmg taken Dmg diff Ring dmg Rez. Rspn. K/D KA/D Surv. time

Teams Drops


Averages are defined on a team level. Average pick order is not always available, depending on if the information was provided.
Team Total

Abilities Usage Statistics

Items Statistics

Player
Player

Evo Level 2 Upgrades

Legend Perk Pick Rate% (per legend) Number of picks
Legend Perk Pick Rate% (per legend) Number of picks
Player Level 2 (Blue) Level 3 (Purple) Level 4 (Red)

Time until upgrade is since the beginning of the game for all levels.

Performance Landscape


Original idea by u/Raileyx on the Competitive Apex subreddit.

Match Timeline


To view a match timeline for a team, you must select a single game in the navigation menu. Pick a Stage, Day and Group before being able to see the Games list.

Weapons Stats Summary

Weapon Kills Damage Knockdowns FWR% Shots Hits Accuracy Playtime Max kill distance

The number of kills displayed here are the total kills that happened in a game, regardless of awarded or not. If the killer got eliminated before being awarded their kill, the number of kills displayed on this tab may be higher than the total kills displayed in the other stats tabs.
Abilities kills are also not displayed in this table.
Weapons kills count are based on the weapons used to down the player, not the weapon used to finish the downed player.
FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked), based on when the attacker/victim was using the corresponding weapon.

Hits are based either on the number of bullets, or the number of pellets if applicable (Shotguns, Triple Take, Charge Rifle).