Averages are defined on a team level. Average pick order is not always available, depending on if the information was provided.
Team
Total
Team
Total
Team
Total
Abilities Usage Statistics
Items Statistics
Player
Player
Evo Level 2 Upgrades
Legend
Perk
Pick Rate% (per legend)
Number of picks
Legend
Perk
Pick Rate% (per legend)
Number of picks
Player
Level 2 (Blue)
Level 3 (Purple)
Level 4 (Red)
Time until upgrade is since the beginning of the game for all levels.
Performance Landscape
Original idea by u/Raileyx on the Competitive Apex subreddit.
Match Timeline
To view a match timeline for a team, you must select a single game in the navigation menu. Pick a Stage, Day and Group before being able to see the Games list.
The number of kills displayed here are the total kills that happened in a game, regardless of awarded or not. If the killer got eliminated before being awarded their kill, the number of kills displayed on this tab may be higher than the total kills displayed in the other stats tabs. Abilities kills are also not displayed in this table. Weapons kills count are based on the weapons used to down the player, not the weapon used to finish the downed player. FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked), based on when the attacker/victim was using the corresponding weapon.
Hits are based either on the number of bullets, or the number of pellets if applicable (Shotguns, Triple Take, Charge Rifle).