ALGS Playoffs - Year 4, Split 2

Scores

#
Team
Score
Kills
#
Team
Score
Kills
This ranking has been automatically computed by ALS and includes tiebreaks. Rankings are updated as soon as a game ends, and use partial (ongoing) series results.
= Number of match series played.

Score matrix

#TeamTotal
Score
Game #5
PK

Games Replays

Finals - Game #10 - World's Edge

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Finals - Game #9 - World's Edge

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Finals - Game #8 - Storm Point

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Finals - Game #7 - Storm Point

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Finals - Game #6 - World's Edge

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Finals - Game #5 - World's Edge

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Finals - Game #4 - Storm Point

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Finals - Game #3 - Storm Point

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Finals - Game #2 - World's Edge

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Finals - Game #1 - World's Edge

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Individual Legends data

Legend Pick rate % Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% FWR% Total occurrences

Player   Bangalore

70%0%0%0%NAN%7

Player   Horizon

40%0%0%0%NAN%4

Player   Revenant

40%0%0%0%NAN%4

Player   Pathfinder

30%0%0%0%NAN%3

Player   Fuse

20%0%0%0%NAN%2

Player   Loba

20%0%0%0%NAN%2

Player   Octane

20%0%0%0%NAN%2

Player   Rampart

10%0%0%0%NAN%1

Player   Lifeline

10%0%0%0%NAN%1

Player   Crypto

10%0%0%0%NAN%1

Player   Alter

10%0%0%0%NAN%1

Player   Mad Maggie

10%0%0%0%NAN%1

Player   Vantage

10%0%0%0%NAN%1

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).
Legend Pick rate% Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% FWR% Total occurrences

PlayerPlayerPlayer   Bangalore, Fuse, Rampart

10%0%0%0%NAN%1

PlayerPlayerPlayer   Bangalore, Fuse, Loba

10%0%0%0%NAN%1

PlayerPlayerPlayer   Bangalore, Horizon, Pathfinder

10%0%0%0%NAN%1

PlayerPlayerPlayer   Bangalore, Loba, Octane

10%0%0%0%NAN%1

PlayerPlayerPlayer   Horizon, Lifeline, Revenant

10%0%0%0%NAN%1

PlayerPlayerPlayer   Crypto, Pathfinder, Revenant

10%0%0%0%NAN%1

PlayerPlayerPlayer   Alter, Horizon, Revenant

10%0%0%0%NAN%1

PlayerPlayerPlayer   Bangalore, Octane, Pathfinder

10%0%0%0%NAN%1

PlayerPlayerPlayer   Bangalore, Horizon, Mad Maggie

10%0%0%0%NAN%1

PlayerPlayerPlayer   Bangalore, Revenant, Vantage

10%0%0%0%NAN%1

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).

Teams Statistics

Team Games Best P. Avg P. Kills Knocks Times knocked Dmg dealt Dmg taken Dmg diff Ring dmg Rez. Rspn. K/D KA/D Surv. time Top 1s Top 2s Top 3s Top 5s Top 10s Top 15s Top 20s

Players Statistics

Player Games Kills Assists Knocks Times knocked Dmg dealt Dmg taken Dmg diff Ring dmg Rez. Rspn. K/D KA/D Surv. time

Teams Drops


Averages are defined on a team level. Average pick order is not always available, depending on if the information was provided.
Team Total

Those stats are experimental.
For teams view, the average players distance per ring is computed in 10s buckets if at least 2 teammates have been active in this bucket.
For players view, the average distance is also in 10s buckets, if at least one teammate other than the corresponding player has been active in the team in this timeframe.

Team Ring 1 Ring 2 Ring 3 Ring 4 Ring 5 Ring 6 Average

Abilities Usage Statistics

Player

Alter

Void Passage (Tactical)

Ability

8

Void Nexus (Ultimate)

Ability

1


Player

Bangalore

Smoke Launcher (Tactical)

Ability

49

Rolling Thunder (Ultimate)

Ability

8


Player

Crypto

Drone EMP (Ultimate)

Ability

3


Player

Fuse

Knuckle Cluster (Tactical)

Ability

12

The Motherlode (Ultimate)

Ability

2


Player

Horizon

Gravity Lift (Tactical)

Ability

21

Black Hole (Ultimate)

Ability

4


Player

Lifeline

D.O.C. Heal Drone (Tactical)

Ability

8

Care Package (Ultimate)

Ability

1


Player

Loba

Burglar's Best Friend (Tactical)

Ability

11

Black Market Boutique (Ultimate)

Ability

3


Player

Mad Maggie

Riot Drill (Tactical)

Ability

8

Wrecking Ball (Ultimate)

Ability

1


Player

Octane

Stim (Tactical)

Ability

11

Launch Pad (Ultimate)

Ability

4


Player

Pathfinder

Grappling Hook (Tactical)

Ability

36

Zipline Gun (Ultimate)

Ability

3


Player

Rampart

Amped Cover (Tactical)

Ability

9

Mobile Minigun "Sheila" (Ultimate)

Ability

1


Player

Revenant

Shadow Pounce (Tactical)

Ability

27

Forged Shadows (Ultimate)

Ability

6


Player

Vantage

Echo Relocation (Tactical)

Ability

9

Sniper's Mark (Ultimate)

Ability

2


Looting Statistics

This is still a work in progress. Loot path detection needs to be improved in some cases, wait a few days before trusting the data!
To view Loot pathing for a player, you must select an individual game at the top of the page.
Player Loot TimeView loot path
×

Loot Path

Items Statistics

Player
Player

Evo Level 2 Upgrades

Legend Perk Pick Rate% (per legend) Number of picks

Player   Mad Maggie

Shots Shots Shots100%1

Player   Horizon

Battery Collection100%4

Player   Rampart

Ultimate Cooldown100%1

Player   Fuse

Scar Tissue100%2

Player   Bangalore

Ultimate Cooldown+42.86%3

Player   Bangalore

Tactical Cooldown57.14%4

Player   Revenant

Ultimate Cooldown100%3

Player   Lifeline

Tactical Cooldown++100%1

Player   Loba

High Value100%2

Player   Octane

Mad Hops50%1

Player   Octane

Thick Skin50%1

Player   Crypto

Off The Grid100%1

Player   Pathfinder

Field Research66.67%2

Player   Pathfinder

Ringmaster33.33%1

Player   Vantage

Ultimate Reload100%1
Legend Perk Pick Rate% (per legend) Number of picks

Player   Horizon

Tactical Cooldown66.67%2

Player   Horizon

Ultimate Cooldown33.33%1

Player   Mad Maggie

Drillslinger100%1

Player   Bangalore

Refuge100%4

Player   Crypto

Satellite Imagery100%1

Player   Revenant

Grim Leaper33.33%1

Player   Revenant

Tactical Cooldown66.67%2

Player   Pathfinder

Zipline Zen100%2

Player   Lifeline

Last Stand100%1

Player   Fuse

Wreckless100%1

Player   Vantage

Bat Bounce100%1
Player Level 2 (Blue) Level 3 (Purple) Level 4 (Red)

iSufraz

1m 10s3m 24s-

Sellycats

1m 30s3m 7s8m 17s

Aubelixx

1m 44s2m 41s-

SquidG

1m 41s--

Wardy

1m 40s5m 39s-

The Gaming Merchant

1m 35s5m 31s-

SquanchedU

1m 43s7m 21s-

Etern7ll

1m 48s7m 27s-

Crxepi

1m 43s3m 10s7m 23s

DemoniioTV

1m 52s5m 26s9m 54s

imluxiie

2m 1s5m 28s10m 29s

BrownSugarSaga

1m 47s10m 43s-

Mavitivo

2m 4s11m -

AgentTripleA

1m 37s8m 21s11m 17s

xJAYAMI

2m 5s5m 6s6m 40s

MisokaaTV

2m 17s--

Fragstube

2m 37s--

Bodyboyboy

2m 35s6m 17s-

Asleyia

2m 43s9m 45s-

AZP3CT_FPS

2m 40s3m 27s6m 38s

Flanzinho

2m 43s6m 56s-

BlackBoye

3m 16s5m 32s9m 18s

Simply Ashton

3m 26s5m 33s8m 7s

JulietteARZ

3m 49s8m 11s-

Areliann

4m 27s--

Alektra

4m 24s--

Casper_Fox

5m 4s--

Salinono

6m 54s--

Time until upgrade is since the beginning of the game for all levels.

Performance Landscape

Original idea by u/Raileyx on the Competitive Apex subreddit.
PV (Player Value): Weighted score based on the player kills per game (x1.3), damage per game (x1) and damage ratio (x0.7)
CV (Carry Value): CV is a measure that relates your PV to the PV of your teammates. The formula is (Your PV)-(average PV of your teammates). A player with score above 15 is considered being a carry.
Absolute PV (Absolute Player Value): A player's simulated playing strength if they played with two perfectly neutral teammates, used to normalize PV to make players comparable between teams.
PV Rank Player Player Value Carry Value Absolute PV. Kills/Game Damage/Game Damage ratio
Original idea by u/Raileyx on the Competitive Apex subreddit.
TV (Team Value): Weighted score based on the team's kills per game (x1.3), damage per game (x1), damage ratio (x0.7), and average placement (x1.5).
Teams are evaluated based on their overall performance metrics relative to other teams.
Rank Team TV Avg Placement Kills/Game Damage/Game Damage ratio

Original idea by u/Raileyx on the Competitive Apex subreddit.

Match Timeline


This timeline represents a activity summary for all players of a team.
- Kills
- Green or red bars represent damage dealt or taken respectively.
- Orange bands represent ring closing times.
- Red bands represent player death times. When the player is respawned, the red bands stops.

Weapons Stats Summary


  • Any player

  • Wardy
  • Areliann
  • Etern7ll
  • Mavitivo
  • imluxiie
  • Simply Ashton
  • Salinono
  • MisokaaTV
  • Aubelixx
  • AZP3CT_FPS
  • SmileO_o
  • SquidG
  • iSufraz
  • JulietteARZ
  • xJAYAMI
  • BrownSugarSaga
  • Fragstube
  • Asleyia
  • Crxepi
  • Sellycats
  • The Gaming Merchant
  • Casper_Fox
  • BlackBoye
  • Alektra
  • SquanchedU
  • Flanzinho
  • DemoniioTV
  • Bodyboyboy
  • PlapparazziTV
  • AgentTripleA
Weapon Kills Damage Knockdowns FWR% Shots Hits Accuracy Playtime Max kill dist. Max dmg dist.

The number of kills displayed here are the total kills that happened in a game, regardless of awarded or not. If the killer got eliminated before being awarded their kill, the number of kills displayed on this tab may be higher than the total kills displayed in the other stats tabs.
Abilities kills are also not displayed in this table.
Weapons kills count are based on the weapons used to down the player, not the weapon used to finish the downed player.
FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked), based on when the attacker/victim was using the corresponding weapon.

Hits are based either on the number of bullets, or the number of pellets if applicable (Shotguns, Triple Take, Charge Rifle).