ALGS Playoffs - Year 4, Split 2

Scores

#
Team
Score
Kills
#
Team
Score
Kills
This ranking has been automatically computed by ALS and includes tiebreaks. Rankings are updated as soon as a game ends, and use partial (ongoing) series results.

Score matrix

#TeamTotal
Score
Game #1
PK

Games Replays

Finals - Game #10 - World's Edge

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Finals - Game #9 - World's Edge

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Finals - Game #8 - Storm Point

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Finals - Game #7 - Storm Point

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Finals - Game #6 - World's Edge

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Finals - Game #5 - World's Edge

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Finals - Game #4 - Storm Point

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Finals - Game #3 - Storm Point

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Finals - Game #2 - World's Edge

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Finals - Game #1 - World's Edge

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Losers Round 2 - Game #6 - World's Edge

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Losers Round 2 - Game #5 - World's Edge

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Losers Round 2 - Game #4 - World's Edge

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Losers Round 2 - Game #3 - Storm Point

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Losers Round 2 - Game #2 - Storm Point

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Losers Round 2 - Game #1 - Storm Point

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Winners Round 1 - Game #6 - Storm Point

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Winners Round 1 - Game #5 - Storm Point

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Winners Round 1 - Game #4 - Storm Point

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Winners Round 1 - Game #3 - World's Edge

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Winners Round 1 - Game #2 - World's Edge

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Winners Round 1 - Game #1 - World's Edge

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Losers Round 1 - Game #6 - Storm Point

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Losers Round 1 - Game #5 - Storm Point

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Losers Round 1 - Game #4 - Storm Point

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Losers Round 1 - Game #3 - World's Edge

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Losers Round 1 - Game #2 - World's Edge

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Losers Round 1 - Game #1 - World's Edge

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B vs. C - Game #6 - World's Edge

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B vs. C - Game #5 - World's Edge

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B vs. C - Game #4 - World's Edge

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B vs. C - Game #3 - Storm Point

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B vs. C - Game #2 - Storm Point

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B vs. C - Game #1 - Storm Point

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A vs. D - Game #6 - World's Edge

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A vs. D - Game #5 - World's Edge

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A vs. D - Game #4 - World's Edge

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A vs. D - Game #3 - Storm Point

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A vs. D - Game #2 - Storm Point

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A vs. D - Game #1 - Storm Point

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A vs. C - Game #6 - Storm Point

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A vs. C - Game #5 - Storm Point

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A vs. C - Game #4 - Storm Point

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A vs. C - Game #3 - World's Edge

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A vs. C - Game #2 - World's Edge

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A vs. C - Game #1 - World's Edge

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B vs. D - Game #6 - Storm Point

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B vs. D - Game #5 - Storm Point

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B vs. D - Game #4 - Storm Point

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B vs. D - Game #3 - World's Edge

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B vs. D - Game #2 - World's Edge

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B vs. D - Game #1 - World's Edge

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C vs. D - Game #6 - Storm Point

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C vs. D - Game #5 - Storm Point

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C vs. D - Game #4 - Storm Point

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C vs. D - Game #3 - World's Edge

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C vs. D - Game #2 - World's Edge

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C vs. D - Game #1 - World's Edge

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A vs. B - Game #6 - Storm Point

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A vs. B - Game #5 - Storm Point

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A vs. B - Game #4 - Storm Point

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A vs. B - Game #3 - World's Edge

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A vs. B - Game #2 - World's Edge

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A vs. B - Game #1 - World's Edge

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Individual Legends data

Legend Pick rate % Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% FWR% Total occurrences

Player   Lifeline

100%0%0%0%NAN%10

Player   Newcastle

60%0%0%0%NAN%6

Player   Bangalore

30%0%0%0%NAN%3

Player   Vantage

20%0%0%0%NAN%2

Player   Pathfinder

20%0%0%0%NAN%2

Player   Ballistic

10%0%0%0%NAN%1

Player   Wattson

10%0%0%0%NAN%1

Player   Ash

10%0%0%0%NAN%1

Player   Mirage

10%0%0%0%NAN%1

Player   Mad Maggie

10%0%0%0%NAN%1

Player   Alter

10%0%0%0%NAN%1

Player   Octane

10%0%0%0%NAN%1

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).
Legend Pick rate% Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% FWR% Total occurrences

PlayerPlayerPlayer   Ballistic, Lifeline, Newcastle

10%0%0%0%NAN%1

PlayerPlayerPlayer   Lifeline, Newcastle, Wattson

10%0%0%0%NAN%1

PlayerPlayerPlayer   Lifeline, Newcastle, Vantage

10%0%0%0%NAN%1

PlayerPlayerPlayer   Lifeline, Pathfinder, Vantage

10%0%0%0%NAN%1

PlayerPlayerPlayer   Bangalore, Lifeline, Pathfinder

10%0%0%0%NAN%1

PlayerPlayerPlayer   Ash, Lifeline, Newcastle

10%0%0%0%NAN%1

PlayerPlayerPlayer   Lifeline, Mirage, Newcastle

10%0%0%0%NAN%1

PlayerPlayerPlayer   Bangalore, Lifeline, Newcastle

10%0%0%0%NAN%1

PlayerPlayerPlayer   Bangalore, Lifeline, Mad Maggie

10%0%0%0%NAN%1

PlayerPlayerPlayer   Alter, Lifeline, Octane

10%0%0%0%NAN%1

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).

Teams Statistics

Team Games Best P. Avg P. Kills Knocks Times knocked Dmg dealt Dmg taken Dmg diff Ring dmg Rez. Rspn. K/D KA/D Surv. time Top 1s Top 2s Top 3s Top 5s Top 10s Top 15s Top 20s

Players Statistics

Player Games Kills Assists Knocks Times knocked Dmg dealt Dmg taken Dmg diff Ring dmg Rez. Rspn. K/D KA/D Surv. time

Teams Drops


Teams drops are only available starting at the group sublevel. Select a group at the top of this page to continue.

Averages are defined on a team level. Average pick order is not always available, depending on if the information was provided.
Team Total

Those stats are experimental.
For teams view, the average players distance per ring is computed in 10s buckets if at least 2 teammates have been active in this bucket.
For players view, the average distance is also in 10s buckets, if at least one teammate other than the corresponding player has been active in the team in this timeframe.

Team Ring 1 Ring 2 Ring 3 Ring 4 Ring 5 Ring 6 Average

Abilities Usage Statistics

Player

Alter

Void Passage (Tactical)

Ability

5

Void Nexus (Ultimate)

Ability

2


Player

Ballistic

Whistler (Tactical)

Ability

3

Tempest (Ultimate)

Ability

2


Player

Bangalore

Smoke Launcher (Tactical)

Ability

13

Rolling Thunder (Ultimate)

Ability

1


Player

Lifeline

D.O.C. Heal Drone (Tactical)

Ability

6

Care Package (Ultimate)

Ability

2


Player

Mad Maggie

Riot Drill (Tactical)

Ability

1

Wrecking Ball (Ultimate)

Ability

1


Player

Mirage

Psyche Out (Tactical)

Ability

3


Player

Newcastle

Mobile Shield (Tactical)

Ability

3


Player

Octane

Stim (Tactical)

Ability

26

Launch Pad (Ultimate)

Ability

3


Player

Pathfinder

Grappling Hook (Tactical)

Ability

13


Player

Wattson

Perimeter Security (Tactical)

Ability

4


Looting Statistics

This is still a work in progress. Loot path detection needs to be improved in some cases, wait a few days before trusting the data!
To view Loot pathing for a player, you must select an individual game at the top of the page.
Player Loot TimeView loot path
×

Loot Path

Items Statistics

Player
Player

Evo Level 2 Upgrades

Legend Perk Pick Rate% (per legend) Number of picks

Player   Lifeline

Tactical Cooldown++66.67%2

Player   Lifeline

Rapid Response33.33%1

Player   Mirage

More Me100%1

Player   Octane

Thick Skin100%1

Player   Alter

Void Vision100%1

Player   Pathfinder

Ringmaster50%1

Player   Pathfinder

Field Research50%1

Player   Ballistic

Lasting Bullet100%1

Player   Bangalore

Ultimate Cooldown+50%1

Player   Bangalore

Tactical Cooldown50%1

Player   Newcastle

Thick Shield100%1
Legend Perk Pick Rate% (per legend) Number of picks

Player   Mirage

Bamboozle Bonus100%1

Player   Octane

Thick Skin100%1

Player   Lifeline

Gold-Plated50%1

Player   Lifeline

Last Stand50%1

Player   Alter

Tactical Cooldown+100%1

Player   Bangalore

Cover Me100%1
Player Level 2 (Blue) Level 3 (Purple) Level 4 (Red)

Alektra

38s--

Bodyboyboy

1m 33s3m -

Casper_Fox

1m 38s2m 15s9m 22s

MisokaaTV

1m 53s5m 59s10m

Fragstube

1m 4s2m 35s6m 36s

Asleyia

2m 32s6m 55s-

SquidG

2m 47s5m 24s-

Aubelixx

---

iSufraz

2m 50s6m 26s-

SquanchedU

2m 51s--

Etern7ll

---

Crxepi

2m 36s--

Wardy

3m 3s--

xJAYAMI

3m 5s--

Areliann

3m 42s--

DemoniioTV

4m 11s--

Sellycats

4m 10s--

Mavitivo

3m 53s5m 12s-

The Gaming Merchant

2m 59s--

AgentTripleA

5m 6s10m 15s-

BrownSugarSaga

47s--

Flanzinho

30s--

AZP3CT_FPS

30s--

imluxiie

1m 9s--

Time until upgrade is since the beginning of the game for all levels.

Performance Landscape

Original idea by u/Raileyx on the Competitive Apex subreddit.
PV (Player Value): Weighted score based on the player kills per game (x1.3), damage per game (x1) and damage ratio (x0.7)
CV (Carry Value): CV is a measure that relates your PV to the PV of your teammates. The formula is (Your PV)-(average PV of your teammates). A player with score above 15 is considered being a carry.
Absolute PV (Absolute Player Value): A player's simulated playing strength if they played with two perfectly neutral teammates, used to normalize PV to make players comparable between teams.
PV Rank Player Player Value Carry Value Absolute PV. Kills/Game Damage/Game Damage ratio
Original idea by u/Raileyx on the Competitive Apex subreddit.
TV (Team Value): Weighted score based on the team's kills per game (x1.3), damage per game (x1), damage ratio (x0.7), and average placement (x1.5).
Teams are evaluated based on their overall performance metrics relative to other teams.
Rank Team TV Avg Placement Kills/Game Damage/Game Damage ratio

Original idea by u/Raileyx on the Competitive Apex subreddit.

Match Timeline


This timeline represents a activity summary for all players of a team.
- Kills
- Green or red bars represent damage dealt or taken respectively.
- Orange bands represent ring closing times.
- Red bands represent player death times. When the player is respawned, the red bands stops.

Weapons Stats Summary


  • Any player

  • SquidG
  • Areliann
  • BlackBoye
  • Sellycats
  • SquanchedU
  • Salinono
  • iSufraz
  • AZP3CT_FPS
  • BrownSugarSaga
  • Fragstube
  • SmileO_o
  • Asleyia
  • Bodyboyboy
  • Mavitivo
  • MisokaaTV
  • imluxiie
  • The Gaming Merchant
  • Alektra
  • Etern7ll
  • xJAYAMI
  • DemoniioTV
  • AgentTripleA
  • Crxepi
  • Flanzinho
  • JulietteARZ
  • Wardy
  • Simply Ashton
  • PlapparazziTV
  • Casper_Fox
  • Aubelixx
Weapon Kills Damage Knockdowns FWR% Shots Hits Accuracy Playtime Max kill dist. Max dmg dist.

The number of kills displayed here are the total kills that happened in a game, regardless of awarded or not. If the killer got eliminated before being awarded their kill, the number of kills displayed on this tab may be higher than the total kills displayed in the other stats tabs.
Abilities kills are also not displayed in this table.
Weapons kills count are based on the weapons used to down the player, not the weapon used to finish the downed player.
FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked), based on when the attacker/victim was using the corresponding weapon.

Hits are based either on the number of bullets, or the number of pellets if applicable (Shotguns, Triple Take, Charge Rifle).