ALGS Playoffs - Year 6, Split 1

Scores

#
Team
Score
Kills
1
AG GLOBAL A
0
0
2
Alliance C
0
0
3
0
0
5
0
0
6
0
0
7
Elite EU C
0
0
8
ENTER FORCE.36 D
0
0
9
FLAT B
0
0
10
ForFun Esports A
0
0
11
GaiminGladiators A
0
0
12
Geekay Esports C
0
0
13
GenG Esports B
0
0
14
HAVOC B
0
0
16
0
0
17
KINOTROPE CLUB C
0
0
18
MakeEuGreatAgain D
0
0
19
NinjasinPyjamas C
0
0
20
PXX A
Pite / Xzz / xd
0
0
#
Team
Score
Kills
21
REJECT C
0
0
22
Relove DCG A
0
0
23
0
0
24
Sentinels C
0
0
25
SR B
0
0
26
Team Falcons B
0
0
27
TEAM HERETICS B
0
0
28
Team Liquid D
0
0
29
Team Nemesis C
0
0
31
Team Vision D
0
0
33
TriniTY A
0
0
34
0
0
35
Virtus Pro B
0
0
36
VK GAMING C
0
0
37
WGR NEO D
0
0
38
Wolves Esports B
0
0
39
ZETA DIVISION A
0
0
40
ZIPLINE MAFIA D
0
0
This ranking has been automatically computed by ALS and includes tiebreaks. Rankings are updated as soon as a game ends, and use partial (ongoing) series results.
= Number of match series played.

Score matrix

#TeamTotal
Score

Games Replays

Individual Legends data

Legend Pick rate % Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% FWR% Total occurrences

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).
Legend Pick rate% Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% FWR% Total occurrences

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).

Teams Statistics

Team Games Best P. Avg P. Kills Place. pts Total Pts Knocks Times knocked Dmg dealt Dmg taken Dmg diff Dmg/kill Ring dmg Rez. Rspn. K/D KA/D Deaths Surv. time Avg. fastest first kill Top 1s Top 2s Top 3s Top 5s Top 10s Top 15s Top 20s Top 10% T10→T5% T5→T1% Assists

AG GLOBALA

0th00000000000000000%0%0%0

AllianceC

0th00000000000000000%0%0%0

AURORAD

0th00000000000000000%0%0%0

DINOSD

0th00000000000000000%0%0%0

DogredD

0th00000000000000000%0%0%0

DoryB

0th00000000000000000%0%0%0

Elite EUC

0th00000000000000000%0%0%0

ENTER FORCE.36D

0th00000000000000000%0%0%0

FLATB

0th00000000000000000%0%0%0

ForFun EsportsA

0th00000000000000000%0%0%0

GaiminGladiatorsA

0th00000000000000000%0%0%0

Geekay EsportsC

0th00000000000000000%0%0%0

GenG EsportsB

0th00000000000000000%0%0%0

HAVOCB

0th00000000000000000%0%0%0

HUSSA

0th00000000000000000%0%0%0

JD GAMINGA

0th00000000000000000%0%0%0

KINOTROPE CLUBC

0th00000000000000000%0%0%0

MakeEuGreatAgainD

0th00000000000000000%0%0%0

NinjasinPyjamasC

0th00000000000000000%0%0%0

PXXA

0th00000000000000000%0%0%0

REJECTC

0th00000000000000000%0%0%0

Relove DCGA

0th00000000000000000%0%0%0

S8ULD

0th00000000000000000%0%0%0

SentinelsC

0th00000000000000000%0%0%0

ShopifyRebellionB

0th00000000000000000%0%0%0

Team FalconsB

0th00000000000000000%0%0%0

TEAM HERETICSB

0th00000000000000000%0%0%0

Team LiquidD

0th00000000000000000%0%0%0

Team NemesisC

0th00000000000000000%0%0%0

Team RRQC

0th00000000000000000%0%0%0

Team VisionD

0th00000000000000000%0%0%0

TIEA

0th00000000000000000%0%0%0

TriniTYA

0th00000000000000000%0%0%0

UNLIMITB

0th00000000000000000%0%0%0

Virtus ProB

0th00000000000000000%0%0%0

VK GAMINGC

0th00000000000000000%0%0%0

WGR NEOD

0th00000000000000000%0%0%0

Wolves EsportsB

0th00000000000000000%0%0%0

ZETA DIVISIONA

0th00000000000000000%0%0%0

ZIPLINE MAFIAD

0th00000000000000000%0%0%0

Players Statistics

Player Team Best P. Games Kills Assists Kill Participation% Knocks Times knocked Dmg dealt Dmg taken Dmg diff Dmg/kill Ring dmg Rez. Rspn. K/D KA/D Deaths Surv. time Avg. time to first kill Top 10% T10→T5% T5→T1%

Teams Drops


Averages are defined on a team level. Average pick order is not always available, depending on if the information was provided.
Team Total
Team Overall
Fastest
Overall
Fastest avg
Overall
Avg.

Those stats are experimental.
For teams view, the average players distance per ring is computed in 10s buckets if at least 2 teammates have been active in this bucket.
For players view, the average distance is also in 10s buckets, if at least one teammate other than the corresponding player has been active in the team in this timeframe.

Team Ring 1 Ring 2 Ring 3 Ring 4 Ring 5 Ring 6 Average

Abilities Usage Statistics

Looting Statistics

This is still a work in progress. Loot path detection needs to be improved in some cases, wait a few days before trusting the data!
To view Loot pathing for a player, you must select an individual game at the top of the page.
Player Avg. Loot Time

No path data available. Select an individual game in the navigation to view detailed loot paths.
×

Loot Path

Items Statistics

Player
Player

Evo Level 2 Upgrades

Legend Perk Pick Rate% (per legend) Number of picks
Legend Perk Pick Rate% (per legend) Number of picks
Player Level 2 (Blue) Level 3 (Purple) Level 4 (Red)

Time until upgrade is since the beginning of the game for all levels.

Performance Landscape

Original idea by u/Raileyx on the Competitive Apex subreddit.
PV (Player Value): Weighted score based on the player kills per game (x1.3), damage per game (x1) and damage ratio (x0.7)
CV (Carry Value): CV is a measure that relates your PV to the PV of your teammates. The formula is (Your PV)-(average PV of your teammates). A player with score above 15 is considered being a carry.
Absolute PV (Absolute Player Value): A player's simulated playing strength if they played with two perfectly neutral teammates, used to normalize PV to make players comparable between teams.
PV Rank Player Player Value Carry Value Absolute PV. Kills/Game Damage/Game Damage ratio
Original idea by u/Raileyx on the Competitive Apex subreddit.
TV (Team Value): Weighted score based on the team's kills per game (x1.3), damage per game (x1), damage ratio (x0.7), and average placement (x1.5).
Teams are evaluated based on their overall performance metrics relative to other teams.
Rank Team TV Avg Placement Kills/Game Damage/Game Damage ratio

Original idea by u/Raileyx on the Competitive Apex subreddit.

Match Timeline


To view a match timeline for a team, you must select a single game in the navigation menu. Pick a Stage, Day and Group before being able to see the Games list.

Weapons Stats Summary


  • Any player

  • jaguares1
  • Neazul
  • StryderEz
  • YanYa
  • akku
  • Hakis
  • Unlucky
  • Effect
  • Esteves33
  • ojrein
  • Hiarka
  • ChaosFeelings
  • Djkilla
  • Orsini
  • JFuture
  • FAFAFIF
  • Killoposz
  • yanlys
  • GOPGAPz
  • HIROMUNE
  • KatsuKing
  • MUSCLE
  • sho
  • IHenchman
  • KIND4
  • lighT
  • Aimbot
  • Cinap
  • Jusna
  • obly
  • aWesomeGuy
  • bigluie
  • Qzier
  • Nano
  • Jmw
  • Naghz
  • Tylerfps
  • Sinetic
  • Blasts
  • ladypexi
  • Zaine
  • Lufka
  • DROPPED
  • Keon
  • knoqd
  • Jxmo
  • ASIAZXD
  • DEXTER
  • TEMPPLEX
  • Z1CKKY
  • Lzoho
  • Sen
  • xKenn
  • XoyoBda
  • aidanthedestroye
  • Deeds
  • yJely
  • dooplex
  • Floating
  • Shooby
  • Talmadge
  • StayNaughty
  • 1ron
  • DAMADAO
  • Moyashii 9
  • chappy
  • Gnaske
  • Nait
  • zhidan
  • Kyner
  • cole
  • Kurev
  • Vein
  • Raven
  • Pite
  • Xzz
  • xd
  • 4rufa
  • Axis
  • Euriece
  • wabu
  • Lu1SaN
  • ShaoChieh
  • Roieee
  • Legacy
  • Rogers
  • Sharky
  • Jesko
  • FunFPS
  • Monsoon
  • Blinkzr
  • Koyful
  • Xynew
  • zap
  • Don
  • Gild
  • ImperialHal
  • Wxltzy
  • Draugr
  • 1kxst
  • Sabz
  • Yanzz
  • Elonzy
  • Kapreme
  • PanicApex
  • Sikezz
  • Zer0
  • sacred
  • SkittleCakes
  • Albralelie
  • EzFlashKIDZ
  • Panayie
  • Prycyy
  • STRAFINGFLAME
  • LOTR31
  • Zachmazer
  • carter
  • Pinotr
  • UmichanLoveti
  • Ftyan
  • Rowhai
  • shoh
  • VolzZ
  • IGARASI
  • Peace
  • PENGERION
  • Xtsuvi
  • Yulariman
  • Yona
  • ozzzus7
  • taskmast33r
  • Prestis
  • Lqdud
  • QQ
  • XiaoL1N
  • Kassa
  • Gsnkryu
  • juxo
  • AQBAJAPAN
  • 000
  • NONAME
  • WenXx
  • CrazyCong
  • mike
  • Satuki
  • YukaF
  • Yamato
  • Exguze
  • fitoo
  • Ss11
  • WeakQ
Weapon Kills Damage Knockdowns FWR% Shots Hits Accuracy Playtime Max kill dist. Max dmg dist.

The number of kills displayed here are the total kills that happened in a game, regardless of awarded or not. If the killer got eliminated before being awarded their kill, the number of kills displayed on this tab may be higher than the total kills displayed in the other stats tabs.
Abilities kills are also not displayed in this table.
Weapons kills count are based on the weapons used to down the player, not the weapon used to finish the downed player.
FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked), based on when the attacker/victim was using the corresponding weapon.

Hits are based either on the number of bullets, or the number of pellets if applicable (Shotguns, Triple Take, Charge Rifle).