LCQ - Year 6, Split 2
Participating Teams (40)
No games have been played yet. These are the teams announced so far, scores will appear here once the event starts.
Teams
0nionz
et0xiv/Halneyyy/m1kyEGAO/Butteramn
4QuattroFormaggi
cxxihua/Nekuru/RIA/ayakiku
ALTERNATIVE
EIN/mo-mon/Mosh/wayachang
AstraNova
Ice7/yutaku7796/Zefon/T9ma6
BLACK Sheeps
Konpotq/taniko/TANO/788
CAC_EST
mirytaya/tarumeeen/yuppe/minun2nd
Cuticle
7ne/Milim/Gqzeln
ETiAS
ringo/Youzyo/luna
FCN YAMABUN
chikochandao/LumiNouS/yome/kou6764
FENNEL
izzxxv/Yoshida/sumiyoshi
FNATIC
Chrom/ILY/Kernel garcia/kisekiduck
GROWGaming
gongon/neneta5/IBUZOSQN
GUNSO
0FERU_/OUZIA/TENTEN
iAM
doramin/Sh1ka/ugiugii/Sayagiu
KINOTROPE gaming
Dogma/saku/YukaPEROdator/Kan0n
Laugh Tale
Aoharu/aqua/YuRyo/Lemon
LawsonTicketXone
Kontyan/RIGHT/wqtagashi/5CG
Meteor
Anemone/Kuroton/Lible Ace/983kuma
noEND
Gsnkryu/tap/AyanaMeMy
NOEZ FOXX
gavomk/kakigoori7/Raygh/MiaK
NovaCroatia
iHateTheApex/aecxr/yes oi/naohiro22
REALIZE
Fzr/N1ght/simubo/SIZU
RED Rams
fia/Rye/Vulcan300/Datch
REIGNITE
Deathtenys/ReyzyGG/Taida/Chanriyo
rerereta
KANAMEDAISUKIMAN/KEISUKEFROMRYUQ/seminmin/rerereta
RIDDLEORDER ONE
HIROMUNE/KatsuKing/sho/MUSCLE
RIDDLEORDER ZERO
Acca/egoist/Meltstera/Assii
RIGALRISEJYASHIN
MakaaaaA/MatsuTash/JYASINTERETA
RRX
ImNaoki/Mitarashi/Rost/S0chan
SBI eSports
Rowhai/VolzZ/IGARASI
SchweinRequiem
Lsalza/MakiLtachi/Eden07
SLEEPY
amejiman/wasaKINGTTV/AochasoN
SOTEN
DOLLS/mido/zkYuTq/NIKO215
SYRALE
Ail3iS/LEAH/Shohei/IeNaGa27
TIE
hikuman/Pinotr/UmichanLoveti
TIR GAMING
APOLLONIA/Lily/XimLynk/Splash
UNFAZED
NIRU/SyanaMu/Re1qz
UNLIMIT ACADEMY
Dalkom/mizore/tatuta/Saro
VAMOS
asddwdw3/kondamin/otakky
XECT
Co2/Kanata/Koron

Games Replays

Individual Legends data

Legend Pick rate % Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% FWR% Total occurrences

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).
Legend Pick rate% Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% FWR% Total occurrences

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).

Teams Statistics

Team Games Best P. Avg P. Kills Place. pts Total Pts Knocks Times knocked Dmg dealt Dmg taken Dmg diff Dmg/kill Ring dmg Rez. Rspn. K/D KA/D Deaths Surv. time Avg. fastest first kill Top 1s Top 2s Top 3s Top 5s Top 10s Top 15s Top 20s Top 10% T10→T5% T5→T1% Assists

Players Statistics

Player Team Best P. Games Kills Assists Kill Participation% Knocks Times knocked Dmg dealt Dmg taken Dmg diff Dmg/kill Ring dmg Rez. Rspn. K/D KA/D Deaths Surv. time Avg. time to first kill Top 10% T10→T5% T5→T1%

Teams Drops


Averages are defined on a team level. Average pick order is not always available, depending on if the information was provided.
Team Total
Team Overall
Fastest
Overall
Fastest avg
Overall
Avg.

Those stats are experimental.
For teams view, the average players distance per ring is computed in 10s buckets if at least 2 teammates have been active in this bucket.
For players view, the average distance is also in 10s buckets, if at least one teammate other than the corresponding player has been active in the team in this timeframe.

Team Ring 1 Ring 2 Ring 3 Ring 4 Ring 5 Ring 6 Average

Abilities Usage Statistics

Looting Statistics

This is still a work in progress. Loot path detection needs to be improved in some cases, wait a few days before trusting the data!
To view Loot pathing for a player, you must select an individual game at the top of the page.
Player Avg. Loot Time

No path data available. Select an individual game in the navigation to view detailed loot paths.
×

Loot Path

Items Statistics

Player
Player

Evo Level 2 Upgrades

Legend Perk Pick Rate% (per legend) Number of picks
Legend Perk Pick Rate% (per legend) Number of picks
Player Level 2 (Blue) Level 3 (Purple) Level 4 (Red)

Time until upgrade is since the beginning of the game for all levels.

Performance Landscape

Original idea by u/Raileyx on the Competitive Apex subreddit.
PV (Player Value): Weighted score based on the player kills per game (x1.3), damage per game (x1) and damage ratio (x0.7)
CV (Carry Value): CV is a measure that relates your PV to the PV of your teammates. The formula is (Your PV)-(average PV of your teammates). A player with score above 15 is considered being a carry.
Absolute PV (Absolute Player Value): A player's simulated playing strength if they played with two perfectly neutral teammates, used to normalize PV to make players comparable between teams.
PV Rank Player Player Value Carry Value Absolute PV. Kills/Game Damage/Game Damage ratio
Original idea by u/Raileyx on the Competitive Apex subreddit.
TV (Team Value): Weighted score based on the team's kills per game (x1.3), damage per game (x1), damage ratio (x0.7), and average placement (x1.5).
Teams are evaluated based on their overall performance metrics relative to other teams.
Rank Team TV Avg Placement Kills/Game Damage/Game Damage ratio

Original idea by u/Raileyx on the Competitive Apex subreddit.

Match Timeline


To view a match timeline for a team, you must select a single game in the navigation menu. Pick a Stage, Day and Group before being able to see the Games list.

Weapons Stats Summary


  • Any player

  • et0xiv
  • Halneyyy
  • m1kyEGAO
  • Butteramn
  • cxxihua
  • Nekuru
  • RIA
  • ayakiku
  • EIN
  • mo-mon
  • Mosh
  • wayachang
  • Ice7
  • yutaku7796
  • Zefon
  • T9ma6
  • Konpotq
  • taniko
  • TANO
  • 788
  • mirytaya
  • tarumeeen
  • yuppe
  • minun2nd
  • 7ne
  • Milim
  • Gqzeln
  • ringo
  • Youzyo
  • luna
  • chikochandao
  • LumiNouS
  • yome
  • kou6764
  • izzxxv
  • Yoshida
  • sumiyoshi
  • Chrom
  • ILY
  • Kernel garcia
  • kisekiduck
  • gongon
  • neneta5
  • IBUZOSQN
  • 0FERU_
  • OUZIA
  • TENTEN
  • doramin
  • Sh1ka
  • ugiugii
  • Sayagiu
  • Dogma
  • saku
  • YukaPEROdator
  • Kan0n
  • Aoharu
  • aqua
  • YuRyo
  • Lemon
  • Kontyan
  • RIGHT
  • wqtagashi
  • 5CG
  • Anemone
  • Kuroton
  • Lible Ace
  • 983kuma
  • Gsnkryu
  • tap
  • AyanaMeMy
  • gavomk
  • kakigoori7
  • Raygh
  • MiaK
  • iHateTheApex
  • aecxr
  • yes oi
  • naohiro22
  • Fzr
  • N1ght
  • simubo
  • SIZU
  • fia
  • Rye
  • Vulcan300
  • Datch
  • Deathtenys
  • ReyzyGG
  • Taida
  • Chanriyo
  • KANAMEDAISUKIMAN
  • KEISUKEFROMRYUQ
  • seminmin
  • rerereta
  • HIROMUNE
  • KatsuKing
  • sho
  • MUSCLE
  • Acca
  • egoist
  • Meltstera
  • Assii
  • MakaaaaA
  • MatsuTash
  • JYASINTERETA
  • ImNaoki
  • Mitarashi
  • Rost
  • S0chan
  • Rowhai
  • VolzZ
  • IGARASI
  • Lsalza
  • MakiLtachi
  • Eden07
  • amejiman
  • wasaKINGTTV
  • AochasoN
  • DOLLS
  • mido
  • zkYuTq
  • NIKO215
  • Ail3iS
  • LEAH
  • Shohei
  • IeNaGa27
  • hikuman
  • Pinotr
  • UmichanLoveti
  • APOLLONIA
  • Lily
  • XimLynk
  • Splash
  • NIRU
  • SyanaMu
  • Re1qz
  • Dalkom
  • mizore
  • tatuta
  • Saro
  • asddwdw3
  • kondamin
  • otakky
  • Co2
  • Kanata
  • Koron
Weapon Kills Damage Knockdowns FWR% Shots Hits Accuracy Playtime Max kill dist. Max dmg dist.

The number of kills displayed here are the total kills that happened in a game, regardless of awarded or not. If the killer got eliminated before being awarded their kill, the number of kills displayed on this tab may be higher than the total kills displayed in the other stats tabs.
Abilities kills are also not displayed in this table.
Weapons kills count are based on the weapons used to down the player, not the weapon used to finish the downed player.
FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked), based on when the attacker/victim was using the corresponding weapon.

Hits are based either on the number of bullets, or the number of pellets if applicable (Shotguns, Triple Take, Charge Rifle).