-
Tiebreak resolution for bans is now displayed by hovering the info icon in the "Games Breakdown - Bans" tab.

Scores

#
Team
Score
Kills
1
SJSU
VikingCapp / Shmubb / nekosu9
15
9
2
MNSU
Schmals / Two.Strokes / GR4V1TY
8
6
3
TAMU
Zwivfty / PeaR / fiddledude
8
7
4
UKY
Xezov_TV / TheIbm / golfy
7
3
5
SCC
Lucky / LeKaeru / Yoroi :3
6
3
#
Team
Score
Kills
6
UT
spicyboy / Kaiden_sch / WhyCai
4
2
7
PUE-B
AdmiralMakron / REN_dragon_3 / Yurrrrr
1
0
8
PUE-G
Sushi / debo / Purdue_Dreamer
1
1
9
FIU
Natita / Kireci / bendey
0
0
10
BSU
alphabet / Droid / legal <3
0
0

Score matrix

#TeamTotal
Score
Game #1
PK
1Team logoSJSU1519
2Team logoMNSU846
3Team logoTAMU867
4Team logoUKY723
5Team logoSCC633
6Team logoUT452
7Team logoPUE-B170
8Team logoPUE-G181
9Team logoFIU090
10Team logoBSU0100
Generate a scores command for this tournament to use in your stream's chat
*Note: Chat commands are provided by Twitch Apex Stats, a 3rd party service.
Not using cached data (sid0)

Games Breakdown

Scrim session combined stats

View combined stats
Ballistic

Ban: BallisticTiebreak resolution:
Tiebreak with legends: Ballistic, Bangalore SJSU used all tied legends, checking next team. MNSU (placement: 4, score: 8) didn't use legends: Bangalore. Skipping. MNSU used legends: Ballistic, tiebreak step resolved. Tiebreak resolved, only one legend remains: Ballistic

Game #1 - E-District

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SJSU

View stats

Individual Legends data

Legend Pick rate % Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% FWR% Total occurrences

Player   Ballistic

90%5.111.1%55.6%14.3%-9

Player   Bangalore

90%5.711.1%44.4%16.7%-9

Player   Alter

50%4.820%40%25%-5

Player   Rampart

40%5.30%75%0%-4

Player   Seer

20%70%50%0%-2

Player   Gibraltar

10%90%0%0%-1

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).
Legend Pick rate% Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% Total occurrences

PlayerPlayerPlayer   Alter, Ballistic, Bangalore

50%4.820%40%25%5

PlayerPlayerPlayer   Ballistic, Bangalore, Rampart

20%40%100%0%2

PlayerPlayerPlayer   Ballistic, Rampart, Seer

10%40%100%0%1

PlayerPlayerPlayer   Ballistic, Bangalore, Seer

10%100%0%0%1

PlayerPlayerPlayer   Bangalore, Gibraltar, Rampart

10%90%0%0%1

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).

Teams Statistics

Team Games Best P. Kills Knocks Dmg dealt Rez. Rspn. Acc.% Surv. time

UT

15th22504007.0%36m 23s

PUE-G

18th121,0900117.7%30m 39s

FIU

19th018012220.2%24m 9s

PUE-B

17th016491115.6%35m 45s

TAMU

16th7102,2452119.6%37m 11s

BSU

110th002800023.1%13m 15s

SJSU

11st9103,6940023.1%1h 18s

SCC

13rd352,0251010.8%51m 42s

UKY

12nd351,6592219.4%1h 18s

MNSU

14th671,8750019.8%37m 30s

Players Statistics

Player Games Kills Assists Knocks Dmg dealt Rez. Rspn. Acc.% Surv. time

Schmals

14251,2800038.9%12m 30s

AdmiralMakron

10003160015.4%11m 55s

Xezov_TV

11124890016.3%20m 6s

VikingCapp

14249560026.8%20m 6s

alphabet

10002640031.4%4m 25s

Droid

10000000.0%4m 25s

Sushi

10012860018.6%10m 13s

Lucky

11228220018.5%17m 14s

LeKaeru

1030377105.5%17m 14s

TheIbm

11025790027.5%20m 6s

Two.Strokes

1111181006.9%12m 30s

REN_dragon_3

10002640016.7%11m 55s

Natita

10011800223.7%8m 3s

GR4V1TY

11314140014.7%12m 30s

spicyboy

11112600010.0%12m 25s

golfy

11115912215.3%20m 6s

Yoroi :3

12138260016.8%17m 14s

Zwivfty

14256712021.3%12m 24s

debo

11013850116.4%10m 13s

PeaR

10525610020.0%12m 23s

Kireci

10003422028.6%8m 3s

Shmubb

13431,4220025.1%20m 6s

nekosu9

12631,3160017.5%20m 6s

legal <3

100016008.3%4m 25s

fiddledude

13331,0130118.1%12m 24s

Yurrrrr

1001691114.3%11m 55s

bendey

10002790013.5%8m 3s

Purdue_Dreamer

10004190018.5%10m 13s

Kaiden_sch

1111179005.3%11m 59s

WhyCai

100065004.5%11m 59s

Drops

Teams Map Performance

Team E-District Total

MNSU

1111

PUE-B

33

UKY

1212

SJSU

2121

BSU

22

PUE-G

33

SCC

1010

FIU

22

UT

66

TAMU

1010

Abilities Usage Statistics

Items Statistics

Player
Player

Evo Level 2 Upgrades

Legend Perk Pick Rate% (per legend) Number of picks
Legend Perk Pick Rate% (per legend) Number of picks
Player Level 2 (Blue) Level 3 (Purple) Level 4 (Red)

Time until upgrade is since the beginning of the game for all levels.

Performance Landscape


Original idea by u/Raileyx on the Competitive Apex subreddit.

Match Timeline


To view a match timeline for a team, you must select a single game in the navigation menu. Pick a Stage, Day and Group before being able to see the Games list.

Weapons Stats Summary


  • Any player

  • Schmals
  • AdmiralMakron
  • Xezov_TV
  • VikingCapp
  • alphabet
  • Droid
  • Sushi
  • Lucky
  • LeKaeru
  • TheIbm
  • Two.Strokes
  • REN_dragon_3
  • Natita
  • GR4V1TY
  • spicyboy
  • golfy
  • Yoroi :3
  • Zwivfty
  • debo
  • PeaR
  • Kireci
  • Shmubb
  • nekosu9
  • legal <3
  • fiddledude
  • Yurrrrr
  • bendey
  • Purdue_Dreamer
  • Kaiden_sch
  • WhyCai
Weapon Kills Damage Knockdowns FWR% Shots Hits Accuracy Playtime Max kill distance

The number of kills displayed here are the total kills that happened in a game, regardless of awarded or not. If the killer got eliminated before being awarded their kill, the number of kills displayed on this tab may be higher than the total kills displayed in the other stats tabs.
Abilities kills are also not displayed in this table.
Weapons kills count are based on the weapons used to down the player, not the weapon used to finish the downed player.
FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked), based on when the attacker/victim was using the corresponding weapon.

Hits are based either on the number of bullets, or the number of pellets if applicable (Shotguns, Triple Take, Charge Rifle).