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Scores

#
Team
Score
Kills
1
Team 2
Playerminustempo
13
1
#
Team
Score
Kills
2
Team 1
PlayerOversight Esports
9
0

Score matrix

#TeamTotal
Score
Game #1
PK
1Team logoTeam 21311
2Team logoTeam 1920
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Games Breakdown

Scrim session combined stats

View combined stats
Fuse

Ban: FuseTiebreak resolution:
Tiebreak with legends: Lifeline, Fuse Tiebreak Step 1 - Global picks (until current game): Lifeline (1 picks), Fuse (1 picks) Tiebreak Step 1 failed: All legends tied globally with 1 picks, proceeding to match-based tiebreak. Team 2 (placement: 1, score: 13) didn't use legends: Lifeline. Skipping. Team 2 used legends: Fuse, tiebreak step resolved. Tiebreak resolved, only one legend remains: Fuse

Game #1 - E-District

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Team 2

View stats

Individual Legends data

Legend Pick rate % Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% FWR% Total occurrences

Player   Lifeline

150%20%100%0%-1

Player   Fuse

150%1100%100%100%-1

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).
Legend Pick rate% Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% Total occurrences

Player   Lifeline

150%20%100%0%1

Player   Fuse

150%1100%100%100%1

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).

Teams Statistics

Team Games Best P. Kills Knocks Dmg dealt Rez. Rspn. Acc.% Surv. time

Team 2

11st11150001,933.3%2m 18s

Team 1

12nd000000.0%2m 18s

Players Statistics

Player Games Kills Assists Knocks Dmg dealt Rez. Rspn. Acc.% Surv. time

Oversight Esports

10000000.0%2m 18s

minustempo

1101150001,933.3%2m 18s

Drops

Teams Map Performance

Team E-District Total

Team 1

99

Team 2

1313

Abilities Usage Statistics

Items Statistics

Player
Player

Evo Level 2 Upgrades

Legend Perk Pick Rate% (per legend) Number of picks
Legend Perk Pick Rate% (per legend) Number of picks
Player Level 2 (Blue) Level 3 (Purple) Level 4 (Red)

Time until upgrade is since the beginning of the game for all levels.

Performance Landscape


Original idea by u/Raileyx on the Competitive Apex subreddit.

Match Timeline


To view a match timeline for a team, you must select a single game in the navigation menu. Pick a Stage, Day and Group before being able to see the Games list.

Weapons Stats Summary

Weapon Kills Damage Knockdowns FWR% Shots Hits Accuracy Playtime Max kill distance

The number of kills displayed here are the total kills that happened in a game, regardless of awarded or not. If the killer got eliminated before being awarded their kill, the number of kills displayed on this tab may be higher than the total kills displayed in the other stats tabs.
Abilities kills are also not displayed in this table.
Weapons kills count are based on the weapons used to down the player, not the weapon used to finish the downed player.
FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked), based on when the attacker/victim was using the corresponding weapon.

Hits are based either on the number of bullets, or the number of pellets if applicable (Shotguns, Triple Take, Charge Rifle).