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Scores

#
Team
Score
Kills
1
Emtee and drac
PlayerLiquidDogs1
12
0
2
Hal & Timmy
PlayerParks
10
1
#
Team
Score
Kills
3
Alb and GuhRL
PlayerLiquidDogs2
7
0

Score matrix

#TeamTotal
Score
Game #1
PK
1Team logoEmtee and drac1210
2Team logoHal & Timmy1021
3Team logoAlb and GuhRL730
Generate a scores command for this tournament to use in your stream's chat
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Not using cached data (sid0)

Games Breakdown

Scrim session combined stats

View combined stats
Lifeline

Ban: Lifeline

Game #1 - World's Edge

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Emtee and drac

View stats

Individual Legends data

Legend Pick rate % Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% FWR% Total occurrences

Player   Lifeline

200%250%100%50%-2

Player   Pathfinder

100%20%100%0%-1

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).
Legend Pick rate% Avg. placement Win Rate% Top 5 Rate% Top 7 Conversion Rate% Total occurrences

Player   Lifeline

200%250%100%50%2

Player   Pathfinder

100%20%100%0%1

FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked).

Teams Statistics

Team Games Best P. Kills Knocks Dmg dealt Rez. Rspn. Acc.% Surv. time

Alb and GuhRL

13rd000000.0%6m 40s

Emtee and drac

11st000000.0%10m 5s

Hal & Timmy

12nd1115000500.0%10m 4s

Players Statistics

Player Games Kills Assists Knocks Dmg dealt Rez. Rspn. Acc.% Surv. time

Parks

110115000500.0%10m 4s

LiquidDogs1

10000000.0%10m 5s

LiquidDogs2

10000000.0%6m 40s

Drops

Teams Map Performance

Team World's Edge Total

Hal & Timmy

1010

Emtee and drac

1212

Alb and GuhRL

77

Abilities Usage Statistics

Items Statistics

Player
Player

Evo Level 2 Upgrades

Legend Perk Pick Rate% (per legend) Number of picks
Legend Perk Pick Rate% (per legend) Number of picks
Player Level 2 (Blue) Level 3 (Purple) Level 4 (Red)

Time until upgrade is since the beginning of the game for all levels.

Performance Landscape


Original idea by u/Raileyx on the Competitive Apex subreddit.

Match Timeline


To view a match timeline for a team, you must select a single game in the navigation menu. Pick a Stage, Day and Group before being able to see the Games list.

Weapons Stats Summary

Weapon Kills Damage Knockdowns FWR% Shots Hits Accuracy Playtime Max kill distance

The number of kills displayed here are the total kills that happened in a game, regardless of awarded or not. If the killer got eliminated before being awarded their kill, the number of kills displayed on this tab may be higher than the total kills displayed in the other stats tabs.
Abilities kills are also not displayed in this table.
Weapons kills count are based on the weapons used to down the player, not the weapon used to finish the downed player.
FWR% = Fight Win Rate%. Calculation method: Knockdowns/(Knockdowns+Times Knocked), based on when the attacker/victim was using the corresponding weapon.

Hits are based either on the number of bullets, or the number of pellets if applicable (Shotguns, Triple Take, Charge Rifle).